Fortress Occident Developer Blog

About / Press kit

 

RELEASE DATE
TBA
PLATFORMS
PC
GENRE
RPG
DEVELOPER:
ZA/UM
Based in London, 26 Shacklewell Lane, E8, Hackney
Headquarters in Tallinn, Estonia
Founded in 2015
PUBLISHER:
Humble Bundle
WEBSITE:
zaumstudio.com
AVAILABLE ON:
Steam
Humble Store
PRESS / BUSINESS CONTACT:
notruce@zaumstudio.com
fortressoccident@gmail.com
SOCIAL:
Instagram
Twitter
Facebook

 

 

NO TRUCE WITH THE FURIES is a police procedural role playing game inspired by Planescape: Torment and Kentucky Route Zero. All combat is handled in dialogue, story is everything.

Wake up as a disgraced detective lieutenant. Put on your disco pants. Wander a gorgeously rendered seaside city in another world, solving one last case. Or wander the inside of your own head, talking to your senses, doubts and memories. 24 uniquely realistic skills represent the real human psyche and physique.

The role playing game is an emergent art form – and we’re set to light it on fire.

no-truce-2churchTHE SETTING
Is it fantasy? Is it sci-fi? Is it alt history? Some kind of punk? No. It’s a genre-busting new world we’ve built for more than fifteen years. We call it fantastic realism. And we’re ready to show it to you.

THE ART
No Truce With The Furies pushes isometric graphics further than ever. The light is dynamic, so is the weather – pick up a flashlight and see the shadows move at night!

THE AUTHORS
Contemporary oil painters hand paint this world. Published authors write these dialogues. A rock’n’roll band records the music. No Truce With The Furies is made by a movement.

THE THOUGHT CABINET
You have an inventory for thoughts. Pick up old mysteries, develop new ideas. Come to conclusions both light and dark. You will develop obsessions you can’t get rid of, and beliefs that guide your words and change the way you talk.

THE SYSTEM
No Truce With The Furies takes non-combat skill use to absurd new heights. You can sing, dance, pay rent and actually fail at skill checks with profound results. Built by D&D evangelists, we use the rule system to represent real life.

THE CHOICES
Everything, even the smallest of details, matters. The minutiae of what you say – or think – gets carried from dialogue to dialogue. This palm sized open world is an unprecedented toybox of choices.

no-truce-1courtyard